Results of individual competitions

Game Making competition

Class 3-5 category:

  • 1st - Sivansh Gupta, Don Bosco School, Park Circus
  • 2nd - Aditya Ukil, Delhi Public School, Newtown
  • 3rd - Adrijo Chakraborty, Delhi Public School, Newtown


Class 6-8 category:

  • 1st - Suprio Sen, Army Public School, Barrackpore
  • 2nd - Aradhya Jain, La Martinere for Boys


Class 9-12 category:

  • 1st - Subrata Mitra, Priyadarshini Public School
  • 2nd - Krish Chattopadhyay, The Newtown School

Graphic Designing competition

Class 5-8 category:

  • 1st - Surabhi Bhageria, The Newtown School
  • 2nd - Shubhrajit Sadhukhan, Army Public School, Barrackpore
  • 3rd - Soham Bhalotia, The Newtown School


Class 9-12 category:

  • 1st - Dristi Safar, Sushila Birla Girls’ School
  • 2nd - Shahid Iqbal, Kendriya Vidyalaya Command Hospital
  • 3rd - Hitesh Mondal, Army Public School, Barrackpore

Robowars competition

  • 1st - Rwitabina Gupta Bhay, Abhinav Choudhary & Sagnik Debnath, The Newtown School
  • 2nd - Shaurya Triparthy, Saksham Gupta & Arunava Roy, The Newtown School
  • 3rd - Yash Dugar, Sahil Sonkar & Ayush Sonkar, Delhi Public School, North Kolkata

3D Doodling competition

Class 3-5 category:

  • 1st - Md. Altamash, Delhi Public School, Newtown
  • 2nd - Manveer More, The Heritage School
  • 3rd - Rashi Kejriwal, Delhi Public School, Ruby Park


Class 6-8 category:

  • 1st - Anant Sonthalia, The Newtown School
  • 2nd - Vedanth, The Newtown School
  • 3rd - Arijit Paul, The Newtown School


Class 9-12 category:

  • 1st - Aahanaa Tibrewal, Sushila Birla Girls' School

App Making competition

  • 1st - Somu Datta, The Newtown School
  • 2nd - Vedant, The Newtown School
  • 3rd - Abhijato Chatterjee, Bhartiya Vidyabhawan

Off-road robotics competition

  • 1st - Shubhrajit Sadhukan, Adwitya Biswas & Soham Ghose, Army Public School, Barrackpore
  • 2nd - Argho Ghughu, Delhi Public School, Ruby Park
  • 3rd - Yuvraj Shaw & Inika Bhattacharya, Adamas International School

Individual students' competition

These are live competitions that will happen at the venue, you do not have to submit any project.

Individual competitions are meant to be friendly games to develop a spirit of healthy sportsmanship amongst children.  It engage and motivate school students to learn STEM (Science, Technology, Engineering, Maths) subjects. Students get a chance to make projects which require practical application of Science, Maths and Computer Skills. They get a chance to learn from others and meet like-minded students who share their passion. These competitions are for students between classes 3-12. There are 6 different categories: Game Making, Graphic Designing, Robo Wars, 3D Doodling, App Making & Off-road robotics

Register online, come on the day of event to compete with other enthusiasts and win attractive prizes.

Steps to take part in the competition:

  1. Register online on our website by filling up a form. Click here to register
  2. Get consent from your school principal. Download the consent form here
  3. Bring the consent form on the day of competition and compete with other enthusiasts.

Please note: Any individual from class 3-12 can take part in this competition, irrespective of whether their school decides to participate or not. 

Limited seats available. We reserve the rights to reject or deny any registration on the basis of availability of seats.

Competition categories

GAME MAKING

Seats full. Registrations closed! 

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Make a shooting game inspired by mythological characters. The goal of the game is to have a battle between good and evil characters where the good shall fight the evil by shooting it down with archery or any other skills and score points. 

Details

  • For class 3-12
  • Date & Time: Saturday, November 24, 2018 at  9:30 am

click here for rules

GRAPHIC DESIGNING

Make a clipart of an "Amusement Park"

Details

  • For class 5-12
  • Date & Time: Saturday, November 24, 2018 at 9:30 am
  • Computers shall be provided to the participants using PhotoShop, Illustrator, MS Paint & MS Powerpoint.




click here for rules

ROBO WARS

Robo wars is a knockout competition between two robots. They have to defeat the opponent robot by either pushing it outside the arena or immobilize it. 

Details

  • For class 6-12
  • Date & Time: Saturday, November 24, 2018 at 9:30 am
  • Participants need to bring their own robots, laptops and chargers.


click here for rules

3D DOODLING

Seats full. Registrations closed! 

------------------

Make a 3D doodle of a ride (like the ones in an amusement park) with movable parts. 

Details

  • For class 3-12
  • Date & Time: Sunday, November 25, 2018 at 9:30 am
  • Participants need to carry their own 3D Pens, filaments and stencil.

click here for rules

APP MAKING

Make a mobile app which has a map of an Amusement Park and information (like description, timing, fare, etc.) of different rides like giant wheel, merry-go-round, roller coaster, etc. 

Details

  • For class 6-12
  • Date & Time: Sunday, November 25, 2018 at 9:30 am
  • Computers shall be provided to the participants using MIT App Inventor. 

click here for rules

OFF-ROAD ROBOTICS

Make a robot pass through all the hurdles on the given arena. The robot has to collect maximum points in two rounds.

Details

  • For class 6-12
  • Date & Time: Sunday, November 25, 2018 at 9:30 am
  • Participants need to bring their own robots, laptops and chargers.

click here for rules

Competition rules

General rules

  1. Individual competitions are live competitions that will happen at the venue, you do not have to submit any project.
  2. The competitions shall take place on November 24 & 25, 2018 (Saturday & Sunday), from 9:30am-12:30pm. All the participants shall get 2.5 hours for the competition. Categories and  tentative schedule for the competition is as follows:

    Competitions on Saturday, November 24
    •  Game Making (For class 3-12)
    •  Graphic Designing (For class 5-12)
    •  Robo Wars (For class 6-12)
    Competitions on Sunday, November 25
    • 3D Doodling (For class 3-12)
    •  App Making (For class 6-12)
    •  Off-road Robotics (For class 6-12)

  3. To participate in Tinker Fest competition, students must:
    • Register online here.
    • Download the consent form, fill it and bring it on the day of competition. Download here
  4. All the participants who have registered need to report at the registration desk on the day of the competition at 9:00 am with their consent form to collect their badges.
  5. A Certificate of Participation and a badge will be provided to the participants only after they present valid school ID card & consent form at the registration desk before the competition starts and they shall not be allowed to sit for the competition.
  6. Cellphones, food and beverage are not allowed in the competition area.
  7. Only  participants are allowed in the competition area and they are not allowed to communicate with parents/guardians while in the competition area.
  8. The winners shall be announced on the day of the competition at 4:30pm. The judge’s decision shall be full and final and no appeal against it shall be entertained.
  9. The winner needs to be present at the award ceremony to collect the prize. Prizes shall only be given to the winner or their parents/guardians, holding the school ID card of the participant and Tinker Fest badge.

Game Making competition rules

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project.

Details & Eligibility

  • For students of class 3-12
  • Date & Time: Saturday, November 24, 2018 at  9:30 am
  • All the participants need to bring their own laptop and charger with necessary Game Making software, if  you wish to use any other software other than Scratch, MS Powerpoint & MIT App Inventor.

Task

Make a shooting game inspired by mythological characters. The goal of the game is to have a battle between good and evil characters where the good shall fight the evil by shooting it down with archery or any other skills and score points. 

Rules

  1. Participants shall get 2.5 hours time for the competition.
  2. Only one game submission is allowed per student.
  3. Participants shall submit their Project in the form of a playable prototype made using Scratch, Powerpoint , Unity, MIT App, Game Maker etc.
  4. Any games containing graphic violence, obscenities, or vulgarity will not be accepted.
  5. The winners shall be announced on the same day at 4:30pm.
  6. Participants are responsible for their valuables like laptop and venue property. Participants will not be provided with replacement laptops if their laptop starts malfunctioning.  They will be judged on the basis of the work they completed till that time. The organizers reserves rights to claim for damage caused to venue property by any participant.

Judging Criteria

1. The games will be judged based on the following aspects:

  • Concept, execution and presentation of the submitted projects, on the basis of age group: classes 3-5, classes 6-8 and classes 9-12
  • Fun: Is the game fun to play and able to keep a player interested? Are the objectives of the game easy to understand?
  • Feel: Is the artstyle of the game consistent with the gameplay? Do the controls for the game feel right? Does the game run well?

2. Additional points will be awarded for

  • Adding a proper introductory and ending animation.
  • For adding levels to increase difficulty and challenges.

Game Making Video

An example of how a game can be in the Game Making competition.

Graphic Designing competition rules

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project. 

Details & Eligibility

  • For students of class 5-12
  • Date & Time: Saturday, November 24, 2018 at 9:30 am
  • Bring your own laptop with Graphic Designing software, if you wish to use any software other than PhotoShop, Illustrator, MS Powerpoint & MS Paint

Task

Make a clipart of an "Amusement Park" in 2.5 hours.

Rules

  1. Participants need to show the final clipart image. They also need to submit the JPEG/GIF/PNG file (not exceeding 10 mb) of the clipart for judging.
  2. The winners shall be announced on the same day at 4:30pm.
  3. The participant needs to make their design from scratch. Using pre-made designs is strictly prohibited.
  4. Internet access is strictly prohibited during the competition.
  5. Participants are responsible for their valuables like laptop and venue property. They shall not be provided with replacement laptops if their laptop starts malfunctioning. The judgement shall be done on the basis of the work they completed till that time. The organizers reserves rights to claim for damage caused to venue property by any participant. 

Judging Criteria

  1. Judging shall be done under the following age group category: classes 5-8 and classes 9-12.
  2. The submitted projects shall be done on the basis of following parameters: Layout, color theme, proportion and balance of the design elements, completeness, originality of the idea, overall aesthetics and image resolution.

Robo Wars competition rules

Details & Eligibility

  • For students of class 6-12
  • Date & Time: Saturday, November 24, 2018 at 9:30 am 
  • A team of 3-5 members can be formed
  • Students from different schools and class may form a team.

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project. 

Event structure & description

  • Robo wars is a knockout competition between two robots. They have to defeat the opponent robot by either pushing it outside the arena or immobilize it.
  • The participants must bring a pre-built robot that will be manually controlled by wire or wireless.
  • The competition will be conducted via elimination round wherein any two opponents will be selected through lottery.
  • The arena will be unveiled just before the event. (May be of diameter more than 4.5 meter)

Robot specifications

  1. Robot should fit into a box of 35CMx35CMx35CM (maximum).
  2. Maximum weight of robot should not exceed than 7kg.
  3. Minimum weight of robot should not be less than 3kg.
  4. The external device used to control the robot or any external device (such as batteries, remotes) is not included in the size constraint.
  5. The robot should be controlled by a wireless remote control mechanism or wired one throughout the war.
  6. In case of wireless system, it should have a minimum four frequency remote control circuit or two dual control circuits (in case of any interference in the wireless systems, they will be considered for rematch or in the results).
  7. Remote controls that are readily available in the market may be used.
  8. The robot can be made from plywood, steel, metal parts or any ready-made kit, except Lego.
  9. If the robot is wired then the wire should remain slack under all circumstances during the competition. All the wires coming out of the robot should be stacked as single unit.
  10. The wires should be properly insulated.
  11. It is necessary for all that teams that the robot must be electrically or electronically powered if any team uses any type of mechanical powered system like IC ENGINE or other then it will be disqualified.

Batteries & Power

  1. Batteries must be sealed, immobilized electrolyte types (gel cells, lithium, NiCad, or dry cells).
  2. The electric voltage anywhere in the machine should not be more than 24V DC at any point of time. On board power supply will be provided.
  3. The teams can also use their own power supply.

Rules

  1. If the participants are not present at the arena on the given time slot then that team will be disqualified.
  2. Burning type of instruments not allowed.
  3. Robots can have any kind of cutters, flippers, saws, hammers, lifting devices etc. as weapons as long as it doesn't cause any harm to the arena, audience and participants.
  4. The robots are not allowed to leave any loose parts on any part of the arena.
  5. Judges decision shall be treated as final and binding on all.
  6. Robots immobilized for 30 seconds will result in loss of points.
  7. If any robot remains immobilize for 1 minute it will treated passive and opponent will win the match.
  8. In case of both teams immobilize for 1 minute both team will have a rematch.
  9. Two technical timeout of 30 seconds will be allowed.
  10. The rematch will be after 5 mins of technical timeout.
  11. One or two operators will operate machine in the event.
  12. Damage to arena is not allowed and will lead to disqualification of team.
  13. The wires should remain slack during the match.
  14. Teams should take care of their robot, they will be responsible for the damage to their robots.
  15. Decision made by the judges will be final.
  16. Jumping and hopping is not allowed
  17. Flying (using airfoil, helium balloons, ornithopters etc.) is not allowed.
  18. No rematch will be there, unless both the robots are immobilized.
  19. There shall be no practice round.

NOTE: Co-ordination Committee reserves the right to add or update rules.

Judging criteria

  1. A robot is declared victorious if its opponent is immobilized or out of the arena.
  2. A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A robot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement.
  3. If both robots survive the five minutes at that point, the robot with the higher hit points wins.
  4. The winner moves on, the loser is eliminated from the tournament.

3D Doodling competition rules

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project. 

Details & Eligibility

Task

The participants need to make a 3D doodle of a ride (like the ones in an amusement park) with movable parts in 2.5 hours.

Rules

  1. Participants need to show the 3D Doodle model they have doodled to the judges for judging. Organizers and/or judges may take pictures of the model for judging purpose.
  2. The winners shall be announced on the same day at 4:30 pm.
  3. Participants shall be allowed to take away their 3D doodles.
  4. Participant needs to doodle the models from scratch. Using pre-made doodles is strictly prohibited.
  5. Participants are responsible for their valuables like 3D Pens and venue property. They shall not be provided with replacement 3D Pens if their 3D Pens starts malfunctioning.  The judgement shall be done on the basis of the work they completed till that time. The organizers reserves rights to claim for damage caused to venue property by any participant. 

Judging criteria

  1. Judging shall be done under the following age group category: classes 3-5, classes 6-8 and classes 9-12.
  2. The submitted projects shall be done on the basis of following parameters: structure, color theme, stability & sturdiness, completeness, overall aesthetics and neatness of the model.

App Making competition rules

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project. 

Details & Eligibility

  • For students of class 6-12
  • Date & Time: Sunday, Nov 25, 2018 at 9:30 am
  • All the participants need to bring their own laptop and charger with necessary App Making software, if you wish to use any software other than MIT App Inventor.

Task

Make a mobile app which has a map of an Amusement Park and information (like description, timing, fare, etc.) of different rides like giant wheel, merry-go-round, roller coaster, etc.

Rules

  1. Internet access will be provided during the competition.
  2. The competition duration would be 2.5 hours during which the team must finish the given task.
  3. All apps must be developed to support phone interfaces. The base operating system to be supported is Android 2.3 ("Gingerbread") and above.
  4. Students can use any mobile application developer platform like Google's Android Page, MIT's App Inventor, Xamarin, PhoneGap, etc.
  5. All the teams should show the raw and .aia file to the judges for judging. Teams also need to submit the .aia file to the organizers via pendrive after the competition.
  6. Projects shall be judged on the basis of usability, code review, visual appeal, app stability and presentation.
  7. Participants are responsible for their valuables like laptop and venue property. Participants will not be provided with replacement laptops if their laptop starts malfunctioning.  They will be judged on the basis of the work they completed till that time. The organizers reserves rights to claim for damage caused to venue property by any participant. 

Off-road robotics competition rules

Details & Eligibility

  • For students of class 6-12
  • Date & Time: Sunday, November 25, 2018 at 9:30 am 
  • A team of 3-5 members can be formed
  • Students from different schools and class may form a team.

Please Note: This is a live competition that will happen at the venue, you do not have to submit any project. 

Game play

TASK: Participants have to bring a pre-built robot that will be controlled by wire or wireless. The Robot has to start from Green and go through the pebbles, following a zig zag way through the standing blocks without touching it, crossing over the bricks, passing through water, sand, climbing up the sea-saw and finally stopping on Red. The Team has to collect maximum points in two rounds passing through all the hurdles on the arena.

  1. Round 1: The robot has to complete the track with maximum points in 5 minutes
  2. Round 2: The robot has to complete the track with maximum points in 3 minutes  
  3. Addition of points from both the rounds will determine three winners 
  4. Practice time will be allotted before the competition starts. 
  5. One or two operators will operate the robot in the event.
  6. The wires should remain slack during the match. 
  7. Teams should take care of their robot, they will be responsible for any damage to their robots.
  8. In case of technical problem the team can have maximum of 2 timeouts of 2 mins each.  
  9. Damaging the arena/people will disqualify the team.  
  10. Decision of the judges will be final.

Arena specification

  1. The Robot will START from GREEN area and STOP on RED area passing through all the hurdles.
  2. The width of the Track is 28cm.
  3. GREY area has Pebbles.
  4. The Standing Block has dimension of 5cm x 5 cm x 10 cm. 
  5. The RED area has Bricks with Standard dimensions and slope on both ends.
  6. BLUE area has Water (Depth= 3cm to 5cm)
  7. YELLOW area has Sand.
  8. SEESAW is inclined at 30 degrees with length 75cm
  9. The Surface of the arena will be of flex

Robot specification

  1. Length 20 cm, width 18 cm, height: no constraint (maximum).
  2. The team should bring pre-assembled robot, no time will be given for assembling of robot.
  3. The external device used to control the machine or any external device (such as batteries, remotes) is not included in the size constraint.
  4. There is no constraint in the weight of the robot
  5. The robot can be made from any robotics DIY kit. (including LEGO)
  6. Only one robot is allowed per team. 
  7. Robot can be wired or wireless. 
  8. If the robot is wired then the wire should remain slack under all circumstances during the competition. All the wires coming out of the robot should be stacked as single unit. 
  9. The wires should be properly insulated.
  10. If robot causes any harm to the arena/people the team will be disqualified.

NOTE: FOR LEGO BOT PLEASE COVER YOUR ELECTRICAL PARTS SO THAT IT DOES NOT GET DAMAGED BY WATER. 

Batteries & Power

  1. Each team should bring their own power supply. 
  2. Batteries must be sealed, immobilized electrolyte types (gel cells, lithium, NiCad, or dry cells).
  3. The electric voltage anywhere in the Bot should not be more than 24V DC at any point of time.
  4. On board power supply will be provided. 
  5. The teams can also use their own power supply.

Scoring

There are 3 checkpoints. If the robot fails to reach the next checkpoint in that case robot must restart from the preceding checkpoint.

  • If any one wheel of the bot goes off-track .......................................................................... -1
  • There are 2 restarts from the preceding checkpoint if the bot gets stuck ............ -3 each restart
  • For crossing each checkpoint .................................................................................................. +5
  • For crossing Pebbles ................................................................................................................... +8
  • For crossing Standing Blocks ................................................................................................... +5 for each
                                                                                                                                                                                    -2 for touching
  • For crossing Brick ......................................................................................................................... +10
  • For crossing Water ....................................................................................................................... +4
  • For crossing Sand .......................................................................................................................... +6
  • For crossing Sea-Saw ................................................................................................................... +25
  • Stopping the bot exactly on STOP .......................................................................................... +7
  • TOTAL ........................................................................................................................................ +90

Download the mat for off-road robotics arena

Tinker Fest 2018_Off-road robotics arena mat 8X5.75 feet (pdf)

Download